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Tri To Quad Sop An experimental sop for converting triangulated meshes into quad meshes. A simple algorithm that just removes edges between pairs of triangles falling within certain constraints. Not a perfect solution but works well in some cases. |
Downloads source, help & icon files example file Compiled code - includes help & icons |
View help file>>> |
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Build | Linux | Windows | |||||||
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Houdini 8.2.13 | |||||||||
vc7 - 32bit | Houdini 9.1.124 | ||||||||
vc8 - 32bit | Houdini 9.5.379 | ||||||||
vc8 - 32bit | Houdini 10.0.528 |
Installation
instructions: Download, unzip and copy the folders to your Houdini home directory. To check the location of your Houdini home directory type `echo $HOME` in a Houdini textport. |