Poly Cusp Bevel SOP


This sop automatically creates a bevel where the cusp angle goes beyond the specified threshold.


Basically the same as the poly bevel sop, the only difference is the group is a poly group that is searched for edges that have a cusp angle greater than the specified threshold.

This line should be added to your 456.cmd to make sure you can select polys in the viewport:
omsbind -t sop polycuspbevel:group prims "First input" "Select the polys to test for cusping" 0 1 poly 0 "" 0


Group The group of polygons within which to search for edges over the cusp angle.
Cusp Angle The threshold angle over which a bevel will be created.
Type At zero repetition, all four bevel types result in identical outputs (that is, single surfaces are formed in place selected points and edges). The difference between the bevel types is characterized by the way each adds detail to the resulting bevelled faces with increasing repetition values. There are four bevel types:
Flat The bevel surfaces remain flat, but are divided into symmetric sets of new geometry.
Low Density Round Edges are rounded with additional geometry added in place of flat bevel surfaces with curvatures that approximate the original edges. Faces that replaced corners in edge and point bevelling are substituted by minimal additional geometry to maintain a sense of curvature around the original corner. The low density round is often a better option than the high density round in the cases of bevelling irregular geometry and large sets of geometry because it is unlikely to produce unexpected or overlapping geometry in the corner areas.
High Density Round Edges in the high density round bevel are treated in the same way as in the low density round bevel. However, faces that replaced corners in edge and point bevelling are substituted by multiple quad patches between adjacent boundary edges. It is important to note that there is not necessarily continuity between patches that share a common boundary edge and that this lack of continuity becomes more apparent at higher repetitions. It is recommended that the subdivide sop be used for further smoothness. In the case of point bevelling, the high density round may not be the best choice for obtaining a rounded corner. One alternative is to corner bevel the point and smooth the resulting geometry from the corner bevel using the divide sop.
Corner This bevel type maintains the shape of the original geometry while additional geometry are introduced.
Method The inset method.
Relative Inset is interpreted as a ratio of the distance from a primitive's vertices to its center. This type of inset is bounded. It is the best choice when bevelling large sets of geometry, facial features, and in cases where very different sizes of primitives are involved.
Absolute Inset is interpreted as an absolute length from either a vertex along an corresponding edge or from an edge along its perpendicular. This type of inset is generally not bounded. It is useful when bevelling symmetrical geometry, small sets of geometry consisting of primitives with similar sizes, and in cases where the desired inset is explicitly known.
Inset Actual inset value.
Repetitions Repetitions is a measure of the quantity of additional geometry introduced. It correlates to twice the number of geometry added in place of an edge and to twice the number of segments each edge of the new face created in place of a point is divided into.
Recompute normals Re-evaluates point normals if they exist. If this is not set, the point normals will be interpolated in the same manner as the points.
Create output group Create an output group of all created polygons.
Group name Name of the output group.