Group |
The group of polygons within which to search for edges over the cusp angle. |
Cusp Angle |
The threshold angle over which a bevel will be created. |
Type |
At zero repetition, all four bevel types result in identical outputs
(that is, single surfaces are formed in place selected points and
edges). The difference between the bevel types is characterized by the
way each adds detail to the resulting bevelled faces with increasing
repetition values. There are four bevel types: |
Flat |
The bevel surfaces remain flat, but are divided into symmetric sets of new geometry. |
Low Density Round |
Edges are rounded with additional geometry added in place of flat bevel
surfaces with curvatures that approximate the original edges. Faces
that replaced corners in edge and point bevelling are substituted by
minimal additional geometry to maintain a sense of curvature around the
original corner. The low density round is often a better option than
the high density round in the cases of bevelling irregular geometry and
large sets of geometry because it is unlikely to produce unexpected or
overlapping geometry in the corner areas. |
High Density Round |
Edges in the high density round bevel are treated in the same way as in
the low density round bevel. However, faces that replaced corners in
edge and point bevelling are substituted by multiple quad patches
between adjacent boundary edges. It is important to note that there is
not necessarily continuity between patches that share a common boundary
edge and that this lack of continuity becomes more apparent at higher
repetitions. It is recommended that the subdivide sop be used for
further smoothness. In the case of point bevelling, the high density
round may not be the best choice for obtaining a rounded corner. One
alternative is to corner bevel the point and smooth the resulting
geometry from the corner bevel using the divide sop. |
Corner |
This bevel type maintains the shape of the original geometry while additional geometry are introduced. |
Method |
The inset method. |
Relative |
Inset is interpreted as a ratio of the distance from a primitive's
vertices to its center. This type of inset is bounded. It is the best
choice when bevelling large sets of geometry, facial features, and in
cases where very different sizes of primitives are involved. |
Absolute |
Inset is interpreted as an absolute length from either a vertex along
an corresponding edge or from an edge along its perpendicular. This
type of inset is generally not bounded. It is useful when bevelling
symmetrical geometry, small sets of geometry consisting of primitives
with similar sizes, and in cases where the desired inset is explicitly
known. |
Inset |
Actual inset value. |
Repetitions |
Repetitions is a measure of the quantity of additional geometry
introduced. It correlates to twice the number of geometry added in
place of an edge and to twice the number of segments each edge of the
new face created in place of a point is divided into. |
Recompute normals |
Re-evaluates point normals if they exist. If this is not set, the point
normals will be interpolated in the same manner as the points. |
Create output group |
Create an output group of all created polygons. |
Group name |
Name of the output group. |