||The group of edges along which points will slide.
||How the dist parameter is interpreted.
||Distance in object coordinate space.
||Parametric distance. 1 means move the point the entire length of the edge.
||The distance along the edge to slide point 0 in each edge.
of sliding the point the distance specified all in one go this will
make the process loop round updating the positions of the points in
small amounts until the distance is reached. This means that for edge
selections that connect to each other you will get a smoother result
after the slide. You don't need this unless your edge selections connect up.
||With this option on when points are slid they pull away from the non selected points creating a gap in the geometry. This only works for polygons since you can't make gaps in Nurbs or Meshes
the direction of the point slide. This swaps the start and end
point for each edge, and is different to just putting a negative value
in the distance.
||Move points not in the original edge selection using a soft falloff.
|Clamp Split Points
using a soft radius and spliting points turning this option on will
stop the points in the split edge from being effected by the falloff.