Interp Type |
Euler
or Quaternion interpolation of rotation values |
Ease |
Ease the interpolation |
Driver Val |
Animated
driving channel |
Driver Key 0 |
Initial
key value |
Get Key 0 |
Grab the transforms from object wired to input 2, and the key value from driver val |
Transform
Order |
Order
of transformations |
Rotate
Order |
Order
of rotations |
Translate |
Translation along xyz axes |
Rotation |
Degrees
rotation about xyz axes |
Scale |
Non-uniform
scaling about xyz axes |
Pivot |
Local
origin of the object |
Uniform Scale |
Uniform
scaling about xyz axes |
Reset Transform |
Reset
transforms to defaults |
Put Key 0 |
Copy the transforms back to the object wired to input 2 |
Number of key positions |
This controls the number of key positions that will be used |
Enable key |
Determines if this key will be used. Disabling a key this way
can be useful if you don't wish to recreate
it. |
Driver Key # |
Key value for # key |
Transforms |
All the transform parameters as for key 0 |
Reset Transform |
Reset transforms for # key back to defaults |
Put Key # |
Copy the transforms for # key back to the object wired to input 2 |