| Interp Type |
Euler
or Quaternion interpolation of rotation values |
| Ease |
Ease the interpolation |
| Driver Val |
Animated
driving channel |
| Driver Key 0 |
Initial
key value |
| Get Key 0 |
Grab the transforms from object wired to input 2, and the key value from driver val |
| Transform
Order |
Order
of transformations |
| Rotate
Order |
Order
of rotations |
| Translate |
Translation along xyz axes |
| Rotation |
Degrees
rotation about xyz axes |
| Scale |
Non-uniform
scaling about xyz axes |
| Pivot |
Local
origin of the object |
| Uniform Scale |
Uniform
scaling about xyz axes |
| Reset Transform |
Reset
transforms to defaults |
| Put Key 0 |
Copy the transforms back to the object wired to input 2 |
| Number of key positions |
This controls the number of key positions that will be used |
| Enable key |
Determines if this key will be used. Disabling a key this way
can be useful if you don't wish to recreate
it. |
| Driver Key # |
Key value for # key |
| Transforms |
All the transform parameters as for key 0 |
| Reset Transform |
Reset transforms for # key back to defaults |
| Put Key # |
Copy the transforms for # key back to the object wired to input 2 |