Radius of capture |
Distance from each point in the surface to capture to look for preped points from the driver surface.
This radius can be overriden by adding a radius float attribute to the capture surface or driver surface. |
Limit # of inf. points |
Within the
radius specified above many points may be found, this toggle allows you
to specify a limit to the number of influence points returned.
|
Maximum # of inf. points |
The maximum number of influence points returned within the radius specified. |
Fade effect |
Normally
the weight of each point found within the radius is scaled by a
distance falloff. This menu allows for other additional methods
to limit the effect of the influence points found in the radius. |
Fade out value |
If
fade out method is used to scale the weight then this value measured in
radians is the angle at which the effect is scaled to 0. Usual values
lie between -0.5 to -2 |
Kernel |
The distance falloff kernel used to weight the effect of the influence points. |
Visualise weights |
Show
the distribution of capture weights, this highlights areas that are
more or less well captured. Blue areas less captured and red
areas more captured. |
Capture surface colours |
If
the driver surface has primitive colours on it then this will show the
colours transferred onto the captured surface so you can see which
primitives are influencing which areas. If have this work the prep sop
must have 'keep prim cols' toggle turned on. |