Group |
The group of primitives to unwrap. |
Seams |
The edges to cut along when unfolding. |
Use seam att |
Use a point attribute to define the seam. Points with a value greater than 0.9 will be concidered on the seam. |
Seam att |
If "Use seam att" is on this is the name of the attribute to use to determine if points are on the seam or not. |
Method |
The unfolding algorithm. |
LSCM with ABF |
Least Squares Conformal Map with Angle Based Flattening (Not implimented yet) |
LSCM |
Least Squares Conformal Map. The basic unfolding algorithm. |
Hint prim |
Select a primitive that is within the boundary of the seams that you want ot unwrap. |
Rotate |
The distance along the edge to slide point 0 in each edge. |
Use range |
Scale the output uvs to fit in the range specified below |
U out range |
The output range in the U direction |
V out range |
The output range in the V direction. |
Number of pins |
The number of pins to use, must be at least 2 to have any effect. |
|
Pin parameters |
Enable pin |
Enables or disables a particular pin |
Pin# Prim/Vert |
The primitive/poly number and the vertex number of the current pin |
Pin uv |
The uv coordinate of the current pin. |
Initialise pin uvs |
Copy the values for the pin uvs from the input mesh uvs. |
Use live pin uvs |
With this on the pin uvs are taken directly from the input mesh and the manually specified coordinates are ignored and disabled. |
Visualise stretching |
Colour code the stretching of the mesh in UV space. Red = maximum stretching, Blue = minimum stretching.
The UVuniform sop can be used to reduce stretching in uv space. |
Add seam colours |
With
this on primitive colours are added to the polys along the seams. The
colour is the same for polygons on either side of the seam. This helps
to identify which polygons are next to each other in 3D space when the
surface is viewed in 2D uv space. |
Seam colour |
Currently
there are 2 ways to colour the seams, gradient and random. Gradient
walks along the seam and colours the polys on either side of the seam
with a colour from the gradient red to blue. Random just picks a random
colour, polygons on either side of the seam still get the same colour
but in the other direction along the seam they will be random. |
Create output group |
With
this on a primitive group is created for the polygons that were
unfolded. The members of this group are determined by the hint
primitive and the positions of the seams. |
Group name |
The name of the output group. |