Attribute Blur SOP

Overview

This sop lets you blur attributes using a radius over which to do the blurring.

Usage

Use it to blur any attribute on a surface. Only blurs one attribute at a time.
If there is a normal "N" attribute on the input then only attributes attached to points that face in the same direction will summed during the blur.

Parameters

Group The group of points to effect
Geometry with attribute Full path to the geometry with the attribute on it.  The path should be to a sop with the same number of points. By default the expression returns the input sop, which is generally what you would want.
Attribute to blur The name of the attribute to blur.
Local Variable Optionally add a local variable mapping to the choosen attribute.
Type Float or 3-Floats (vector style).
Blur radius The distance over which to do the blurring. Larger number mean more blur. The size of this value is relative to the geometry size.
Max # of points within radius How many points to concider within the radius when doing the blur. 1000 is usually enough but with very dense geometry or very large radius values this might need to go higher.  Higher numbers may well take longer to cook and you might easily get away with lower numbers.
Normalise If the attribute is a 3-float vector then this option lets you normalise the resulting blurred value.