Group |
The group of points to effect |
Geometry with attribute |
Full
path to the geometry with the attribute on it. The path should be
to a sop with the same number of points. By default the expression
returns the input sop, which is generally what you would want. |
Attribute to blur |
The name of the attribute to blur. |
Local Variable |
Optionally add a local variable mapping to the choosen attribute. |
Type |
Float or 3-Floats (vector style). |
Blur radius |
The
distance over which to do the blurring. Larger number mean more blur.
The size of this value is relative to the geometry size. |
Max # of points within radius |
How
many points to concider within the radius when doing the blur. 1000 is
usually enough but with very dense geometry or very large radius values
this might need to go higher. Higher numbers may well take longer
to cook and you might easily get away with lower numbers. |
Normalise |
If the attribute is a 3-float vector then this option lets you normalise the resulting blurred value. |